ftl halberd beam. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. ftl halberd beam

 
 Probably the best beam for any given situation in the game given the damage to power and cooldown ratioftl halberd beam  For the system, see Weapon Control

Halberd + Duals + Heavy 1 with shields hack is probably better. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. That's one tricky situation you are in right now. I or II; A lot of. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. For more information, see Missile weapons. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1. I almost never buy the glaive, and I don't like the pike much either. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. 8 tiles diagonally). DPS is never an absolute figure per weapon in FTL. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. halberd beam, on the other hand, is an incredibly useful little beast. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. Comes equipped on Zoltan A 9. In sector 1 on Easy. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I…There have been lots of threads recently talking about tips. Also could allow the enemy a second chance to Cloak. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. Ruinae Retroque Rursus. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Love this game. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. " Costs 65 ; Damages each room hit for 2 damage. . I had a great run going with the Mantis B. Though it's more power, I much prefer the Halberd Beam. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for menot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. They are good but the Halberd is king. That means you generally want the more powerful, slower-charging weapons (in this case the Halberd) on the left, so that if the weapons take a hit the faster-charging. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. ago. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. FTL: Faster Than Light > General Discussions > Topic Details. At the next store, I reworked my equipment loadout. 6 power runs are pretty situational but it still happens. . In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per room. What you're looking for as the Kestrel is: the Burst Lasers II, the Chain Burst, the Heavy Laser II, and the Laser Charger (S/L); the Ion Blast II, the Ion Charger; the Halberd Beam; and Flak Gun (I/II). That's one tricky situation you are in right now. wish there was a shop in the final zone i had like 380 scrap. Fire on small research station. FTL on Steam: came from my stream on July 20th, 2021. Anti-Ship drones can. continuing the pole-arm name scheme that vanilla FTL introduced. 73K subscribers in the ftlgame community. Once 2-shield enemies are showing up the halberd beam needs help. doubled halberd beams aren't effective, they do no damage for me Giriş Yap Mağaza Ana Sayfa Keşif Kuyruğu İstek Listesi Puan Dükkânı Haberler İstatistiklerThe Halberd beam is one of the best weapons in the game. With hacking, the starting weapons can be kept for the whole game. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. It can be Halberd + Flak I or II, or flak with Pikes. You can hit 4 rooms at a time with the halberd beam against most ships. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. The DPS of any weapon depends on the rest of the loadout. Add a Comment. I've got a pretty strong build on my stealth A cruiser. Purchase price: 65 (Store rarity: 2) 2. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. 74K subscribers in the ftlgame community. All laser shots deplete a single shield layer, but some (Heavy or. I'm fine with a combined 5 attacks and a halberd, (flak I - Burst laser I- halberd) (hull laser I- hull laser-2-halberd) Or an Ion and two lasers. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. 96a-RC10] The Star Federation v0. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. No other weapon in the game does that. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Author Topic: [0. Jun 6, 2017 @ 1:59am. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Crew damage. And regards to the shop you had, I would probably choose fire beam. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. It does 1 damage to a ship with 2 shields. The Glaive beam will in do 2 damage per room if 1 shield bar is up. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Glaive Beam still hits for 3. It can be Halberd + Flak I or II, or flak with Pikes. the Burst II, Flak II and Halberd Beam. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Love this game. It takes 3 energy, and has a slower charge time, clocking in at 17 seconds, but does 2 damage per. The store right before the boss had a halberd beam which I. You can also fire a volley to end cloak early and get an extra second or so of charge in before the next flagship surge. . And if it's a free drone that's always more reason to use it. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Maximum of 4 different weapons, 2 different Drones. Put the Halberd beam furthest to the left compared to the Flak 1's. Massive amounts of flak is also fun. View source. Halberd Beam + Ion Blast 2 + Ion Blast 2 is a particularly deadly combo using 7 weapons power. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Love this game. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. CryptoZoltan A is a decent ship, but the starting Weapons are a problem. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. The Adjucator is a Zoltan ship which requires completion of a Zoltan sidequest. Halberd beam can penetrate trough one layer shield so in sectors 1 and 2 you'll be OK. I've got a halberd beam, two heavy laser mk1, a small bomb, and a burst laser mk3. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Damage per room: 2 Power. Sectors are determined randomly, but there is a 48% chance for a sector to be. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. You…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). E. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenFlak 1 & BL2 are guaranteed buys. Halberd beam is my favorite weapon. Special: Can go through shields, lowering its damage by 1 for each shield layer. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. r/ftlgame A Halberd Beam from nowhere, instantly injecting new life into this run. That said, one better is. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sit down Burst II and Flak, you're good but not the king. The layout is wrong. Like any projectile weapon, lasers can miss. I'm wondering how to make these work. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Business, Economics, and Finance. Shout out to the vanilla burst laser 2 x4. Members Online •. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Crew damage: 30 HP per room tile 7. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Combat Drones are pretty much always better. So, here are the tips I can think of. Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone. Combat Drones are pretty much always better. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. It doesn't. I NEVER got any weapons as loot either. Press question mark to learn the rest of the keyboard shortcuts. doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenOne of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. . -25% cooldown. The DPS of any weapon depends on the rest of the loadout. #10. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Put it with 2 Flak Is (or better yet 2 Burst Laser IIs), throw in a Dual Laser for the spare one weapons power, and you have a devastating layout. Beam length: 80 (1. Lasers are general-purpose energy weapons. It delivers 8 damage from one weapon slot at affordable power and time usage. If you let go, you'll have to click on the beam again in order to re-locate it. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. L. Beam weapons that deal 1 damage require ALL shields be down. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. "Suppose you've been on a playthrough with the stealth ship with the glaive beam. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. golbat Nov 5, 2021 @ 6:34pm. advertisement. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd Beam "Slow but reliably powerful standard beam weapon. In the end, it made me feel like it's just all about luck, and nothing. Charge Ion: The best Ion-weapon in the game. Definitely Hull. FTL on Steam: came from my stream on July 20th, 2021. The Halberd beam can remain a mainstay for the rest of the game. Ships, crew and equipment. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Sure, they do a lot of damage, but you have to get the shields down first. At the next store, I reworked my equipment loadout. The halberd hit for a full 8 damage, simply by lining up the beam properly. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. = 8 Energie of course i dont always get this combo, its luck what you get as weapons, but this combo was really nice. Supplemented by both hacking and stealth. That's a myth. Lanius absorbing automated scout. Wowee. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. These weapons are ranked based on Damage, Swiftness, and Versatility. Glaive beam will cut through two shields. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. The one I'm not sure about is the Hull Beam; because it's 2 damage per room if on an empty room. It is crewed by three Zoltans and has. 3. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. just got a second Halberd beam first move in sector 2. #5. For more information, see Bomb weapons. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. what other bonb weapons are good?- Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. I'm wondering how to make these work. Halberd Beam [] Datei:Halberd Beam. Press J to jump to the feed. . next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. 8 tiles diagonally) 5. FTL: Faster Than Light의 장비에 대해 설명하는 문서. So, here are the tips I can think of. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Long beam lets you hit most rooms for big damage; Low. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. 12. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. The Mini Beam can hit four rooms on many ships. Premium Explore Gaming. RNG in this game is little too much to bear. It never misses, it targets multiple systems, and it deals massive damage. doubled halberd beams aren't effective, they do no damage for me Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias Estatísticasdoubled halberd beams aren't effective, they do no damage for me Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiquesdoubled halberd beams aren't effective, they do no damage for meStarted my first game as Zoltan cruiser. 6 power runs are pretty situational but it still happens. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Halberd Beam is the best rounded of the beam weapons. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. just got a second Halberd beam first move in sector 2. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. HalbERd Beam. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I've been playing this game since 2014. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Open menu Open navigation Go to Reddit Home. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. < 1 2 >. Sector 4 Civilian over Engi: Damn this run just KEEPS GETTING EVERYTHING, titanium casing is actually worth keeping instead of selling now, decent insurance and hardly need the scrap value. Double beams in general is bad idea, unless you have something crazy as secondaries. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Fight a Lanius ship. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. 69K subscribers in the ftlgame community. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. Every layer of active shields takes one damage off the beam. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. The Leto doesn't do much to solve this problem; if you have to rely on it, you'll run out of Missiles pretty quick, and it's useless against defense drones. Yes Last Stand Shop pun intended. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. You can genetically modify Zoltan to give double power and there are some rare elite Zoltan that give 2 power as a base, so protecting 3-4 shields using Zoltan power is actually viable. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. The Dual Laser beats it. 분류. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. 2) Halberd > hull > pike = heavy laser 2. That's even more power, along with the fact. 2) Halberd > hull > pike = heavy laser 2. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Oh heck yeah. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Flak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. There are balance changes, new weapons, and a simple upgrade system. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. I'm wondering how to make these work. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Take for example the Glaive beam, which does 3 damage per room. The Leto is a weaker. Press question mark to learn the rest of the keyboard shortcuts. I'm wondering how to make these work. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Sure, right until the enemy powers on their halberd beam and chops your ship in half. Random events are initiated by jumping to another system. Fight the ship. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Shield recharge speed varies from ship to ship. Honestly, I think that game developers should learn to try to avoid designing games like this. Random events are initiated by jumping to another system. In our case, S is the best characters with D being the worst, and A, B, and C filling the. (at least)Level 1 Cloaking. Love this game. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Friendly slaver. It's worth doing this a bunch of times if you want a good shot. The best way to do this is to cloak when the surge starts with just a single bar. Because most battles were easy didn’t spend on hull repair and had tons of scrap. For the system, see Weapon Control. This page relates to the Traveling Merchant. Premium Explore Gaming. Sure, they do a lot of damage, but you have to get the shields down first. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. e. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. The double Ion Blast 2s will fairly quickly suppress shields, even for high evasion ships, until they're weak enough for the Halberd to get through. Charge Ion: The best Ion-weapon in the game. I hate Ion Weapons. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. 109 votes, 13 comments. Halberd Beam. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Double beams in general is bad idea, unless you have something crazy as secondaries. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. Small/Ion Bombs and 2 lasers are fine too. Anyway just checking on how beam weapons work. Lasers can only be shot down by advanced Defense Drones. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. One beam. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. venn2001ad 11 years ago #1. (at least)Level 5 engines. Keep your eye out for blue options which often lead to more favorable. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. it has great synergy with beam weapons. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. 40. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. payload removes systems with good breach chance, very good and fun. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. When you bring down the shield to 2 or less, use Beam to damage helm. 2. This results in no early game progression issues although you might need to micro your Zoltan crew a little. glaive. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Every shield bubble reduces beam damage by 1 point. View Mobile Site Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. FTL: Faster Than Light. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. carnage is a bit overrated imo, but still powerful. Slightly longer for Phase III-- 18 seconds. Often used by law enforcement units. 12. Commented-outRegarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). png. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. This is a list of useful guides regarding FTL. If the room is. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). They can only be found or bought in the Hidden Crystal Worlds, besides being. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. To see the stats of the unique crew Sylvan, click here. Call me a heretic, but I usually sell the halberd beam off zoltan A if the oppportunity arises. You then get a flak gun. g. carnage is a bit overrated imo, but still powerful. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it.